This season has been another exciting adventure where we tackled many local challenges and addressed the wicked problems of Los Angeles.
INSIGHTS: Students need motivation in and out of school. The aim of the JetSpace is to be a place for goals so that 80 % drop out rate is reduced to 20%. However most students at Locke High School aren't even aware of the JetSpace. The focus of the project is to use ownership, creativity and collectivism as a means of motivating students.
A plastic slip on hexagon allows students to insert photos, essays, anything 2D. Students want to share visually what they are up to and their interests. The Dashboard wlll essentially serve multiple purposes.
TEAM MENTAL HEALTH
Insights: More than 10% college students have been diagnosed with depression according to National Mental Health Institute. 75% of those college students don't seek help. Suicide is the third leading death of college students.
The Team developed a game of cards that would bring friends closer together and the questions in the game would also provide an opportunity for hidden feelings of sadness or depression to be voiced or discussed in a safe environment.
INSIGHTS: There's seems to be a lack of study spaces on campus. However the problem actually is that some study spaces are excessively popular while others go unnoticed and most students are not aware of their options.
PROTOTYPE: Thus the team prototyped a website called CRAM in order to catalog the various study spaces at USC and provide information regarding their amenities.
User Research and Problem Identification: The project began with only the idea that trash around Los Angeles was poorly handled in ways that are bad for the environment. The team interviewed potential users of their product such as local residents, restaurants, and trash service employees, as well as experts on the matter such as environmental studies academics and waste management professionals. The scope was narrowed our scope to food waste in small, fast-paced restaurants.
Following which they conducted several field trips to food courts and small restaurants to talk to everyone involved in the process in order to see where things were going wrong. Although the project was environmentally driven, the focus was on 'human-centered' aspect of the process.
The team prototyped an idea to make composting more aesthetically appealing, would involve customers as part of the process, and make food courts more environmentally sustainable. The solution, named "Split It" was a fast food tray liner that has diners separate their trash while they eat, then split down the middle for easy tossing into visually coordinated compost and trash bins.